Contact | Organization |
---|---|
Mary Clarke-Miller | BCC |
Joann Denning | DVC |
Kevin Leeper | DVC |
Sahra Bhimji | DVC |
Vina Cera | Laney |
Koina Freeman | Laney |
Mark Garrett | Mission |
Monica Cappiello | Ohlone |
Ethan Wilde | SRJC |
Olivia Herriford | BACCC |
Dan Montoya | BACCC |
Lauren Tabata | BACCC |
VP Production Fundamentals Certificate is comprised of 6 Core Courses and 1 Elective, Course Sequence here.
Courses | BCC | DVC | Laney | Mission | Ohlone | SRJC | Course Description |
---|---|---|---|---|---|---|---|
3D Animation | MM/AN 20A | ARTDM 160 | GDS 039A | DAID 125 | APTECH 43 | 3D animation involves the creation and manipulation of 3D models, cameras, and virtual assets to bring dynamic visual narratives to life. Utilizing specialized 3D modeling and animation vocabulary, professionals meticulously plan and design productions, ensuring a seamless integration of elements for compelling visual storytelling. | |
Intro to Digital Imaging (Photoshop) | MMART 3 | ARTDM 105 | GRART 036 | GDS 064 | DAID 103 | CS 70.11A | Digital imaging is about knowing how to use different computer programs and tools to make digital art or pictures. It’s important to organize your work, pick the right picture quality, and understand different types of picture files to make your project look its best. When combining pictures, using masks and other smart methods lets you blend them together without permanently changing anything, so you can always adjust your work later if you need to. |
Intro to Game Design & Development | MM/VI 9A | FTVE 160 or ARTDM 149 | Media 104 | GDS 074 | DAID 111 | MEDIA 20 | In Intro to Game Design & Development, students learn to think about games from a big-picture perspective, using best practices in game development to design and create games. They get hands-on experience by coming up with game ideas, making those ideas tangible through pitches and prototypes, and then presenting their ideas to others. This process helps students understand how games are made from start to finish. |
Intro to Film Production | MM/AN 40A | ARTDM 180 | GDS 040 | DAID 118 | CS 42 | This intro film production course helps students learn how to plan, organize, and carry out the making of a short video project. They work as part of a team, where each person is responsible for their part of the project. Students also learn and use basic video production techniques and terms, helping them understand the steps and processes involved in creating a video from start to finish. | |
Intro to Visual Effects (VFX) | MM/AN 22B | ARTDM 141 | Media 139 | GDS 086 | DAID 128 | APTECH 162 | Exploring real-world problem-solving through visual effects, students in Intro to Visual Effects learn to apply different techniques effectively in production environments. They also develop an understanding of the terminology and concepts of compositing, allowing them to seamlessly integrate various visual elements. |
Intro to Virtual Production | ARTDM 192 | Media 044A | GDS 087 | DAID 129 | CS 77.11 | Crafting a virtual production project from concept to completion, students in Intro to Virtual Production learn the intricacies of design and creation. They also acquire a comprehensive understanding of the terminology and concepts related to virtual production, fostering effective collaboration within their production teams. Prerequisite: Intro to Game Design & Development | |
Pick 1 Elective* | |||||||
Motion Graphics* | MMART 5A | ARTDM 140 | Media 140 | GDS 081 | DAID 112 | In Motion Graphics, students integrate diverse elements such as audio, time-based media, and 2D animation to craft comprehensive motion graphic presentations. They showcase an understanding of the terminology, principles, and concepts inherent in animation and motion graphics. Furthermore, students exhibit proficiency in creating intricate multi-layered animations, exporting projects for versatile applications in film, broadcasting, the internet, UI/UX, animation, games, and mobile devices. | |
Video Editing* | MM/VI 20A + 20LA | FTVE 165 | Media 136 | GDS 074 | CS 74.22 | Crafting a refined project, students in Video Editing skillfully incorporate elements such as still frames, titles, credits, effects, transitions, keyframe animations, basic compositing, J and L cuts, and the blending of multiple audio sources. They showcase their proficiency in producing polished video content while demonstrating effective project management through asset and sequence organization. Additionally, students adeptly import files from diverse formats, ensuring readiness for the editing process. | |
Animation 2D* | MM/AN 1A | ARTDM 165 | DAID 115 | In 2D Animation, students produce sequential art aligned with the 12 principles of animation. They progress by crafting cartoons that showcase animation fundamentals, techniques, and key concepts. Additionally, students critically assess how they apply the principles of animation theory in their projects, gaining a deeper understanding of the art form. | |||
3D Animation / Modeling* | MM/AN 21A | ARTDM 161 | GDS 039A | DAID 122 | APTECH 63 | Producing dynamic visual narratives, students in 3D Animation and Modeling create animations featuring 3D models, cameras, and virtual assets. They skillfully utilize 3D modeling and animation vocabulary, complemented by thoughtful planning and design for their 3D productions. This integrated approach empowers students to bring imaginative and compelling visual stories to fruition. | |
Internship* | MMART 468 | ARTDM295 | Media 460A | WEX195 | In the internship, students apply virtual production techniques, working on real projects with industry professionals. They gain hands-on experience with standard software, developing skills in 3D modeling, animation, lighting, and compositing. The experience emphasizes teamwork, communication, meeting deadlines, and working within production schedules. |
Courses | BCC | DVC | Laney | Mission | Ohlone | SRJC | Course Description |
---|---|---|---|---|---|---|---|
Scripting for Games / Intro to Blueprinting etc. | MM/AN 41A | ARTDM 181 | DAID 142 | CS 42 | Scripting for Games builds the understanding and application of systems-level thinking, game development methods, and best practices to the design and development of graphical computer-based games. Students learn game creation skills that cover game logic sequencing; artistic and technical coordination; technical requirements and limitations; and implementation of high quality and error-free versions of games. | ||
2D Animation | MM/AN 3A | ARTDM 166 | GRART 150 | DAID 115 | CS 75.12 | In 2D Animation, students produce sequential art aligned with the 12 principles of animation. They progress by crafting cartoons that showcase animation fundamentals, techniques, and key concepts. Additionally, students critically assess how they apply the principles of animation theory in their projects, gaining a deeper understanding of the art form. | |
3D Character Animation | MM/AN 20B | ARTDM 240 | GDS 043A | DAID 125 | APTECH 64 | Apply acting principles in 3D animated scenes to create appealing personality- based performances. Implement Principles of Animation to convey story, themes, intentions, and emotions in an animation project.Develop and implement strong character silhouettes. | |
Motion Capture / Performance Animation | MM/AN 24 | Media 44D | DAID 143 | Students learn how to use applications for performance animation and acting techniques for character animation, scene construction, and storytelling. Motivation in creating movement and gesture and how this relates to believable characterization for animation is explored by creating character bios, backstories, scenes and sequences, and empathy to bring a character to life. | |||
Motion Graphics | MMART5A | ARTDM 140 | GDS 081 | DAID 112 | CS 74.33 | This course is an introduction to concepts, practices, and techniques in motion graphic design and visual effects software. Topics include digital compositing, animation, interaction design, and visual effects to produce captivating communication design for film, TV, web, and the entertainment industries. Student also learn to how to create complex multi-layered animations and export projects for use in UI/UX, animation, games, mobile devices and tablets | |
Layout and Lighting | MM/AN22A | Media 44C | DAID 141 | ||||
Python | COMSC 140 | CIS007 | CNET 142 | CS 81.41A | The course introduces Python, covering topics such as primitive and collection data types, operators, statements, loops, branching, functions, variable scoping, modules, packages, object-oriented programming, file handling, exceptions, and an overview of Graphical User Interface (GUI) programming. | ||
Virtual Production B | ART 230 | Media 44B | DAID 150 | Building on Virtual Production A, this course delves into advanced aspects of 3D virtual TV, stagecraft, filmmaking, and concepts tailored for the Virtual Production field. Students gain in-depth knowledge to execute complex virtual projects, exploring advanced techniques and applications in the evolving landscape of Virtual Production. | |||
Studio Practice (1 unit) or Internship (1-3 units) or Portfolio (1-4 units) | MM/AN 55A | ARTDM 295 or FTVE 295 | Media 129 | DAID 160 | GD 60 | Students set and express personal goals, mastering industry software like video editing, web design, 3D modeling, and game design. They enhance conceptual skills through innovation, problem-solving, and research, translating ideas into visual communication with a user-centric focus. Professional behavior and work ethics are consistently exhibited. |
Courses | BCC | DVC | Laney | Mission | Ohlone | SRJC | Course Description |
---|---|---|---|---|---|---|---|
Scripting for Games / Intro to Blueprinting etc. | MM/AN 41A | DAID 142 | CS 42 | Scripting for Games builds the understanding and application of systems-level thinking, game development methods, and best practices to the design and development of graphical computer-based games. Students learn game creation skills that cover game logic sequencing; artistic and technical coordination; technical requirements and limitations; and implementation of high quality and error-free versions of games. | |||
3D Modeling | MM/AN 21A | ARTDM 161 | GDS 039A | DAID 122 | APTECH 63 | The 3D Modeling course emphasizes crafting short, 3D animated movies. Students delve into animation principles, honing techniques to implement them in 3D. They apply acquired skills to texture and light 3D models, culminating in the final render. | |
Digital Sculpting | DAID 124 | In this course, students are introduced to digital sculpting and its integration with traditional modeling workflows for production. They acquire the skills to craft ultra-realistic 3D models with intricate details, utilizing industry-standard software. Demonstrations, exercises, and assignments foster the development of sculpting, physics, composition, anatomy, and texture painting skills. Prerequisite: 3D Modeling (reccomended) | |||||
Texturing | MM/AN 30 | DAID 123 | In this course, students master industry techniques for elevating 3D objects, environments, and characters through 3D sculpting and painting tools. They cover texture painting, digital image manipulation, texture mapping, lighting techniques, camera controls, application of art and design principles to 3D imagery, and rendering for creative industries like video games, cinema, animations, AR, and print. | ||||
Python | COMSC 140 | CIS007 | CNET 142 | CS 81.41A | The course introduces Python, covering topics such as primitive and collection data types, operators, statements, loops, branching, functions, variable scoping, modules, packages, object-oriented programming, file handling, exceptions, and an overview of Graphical User Interface (GUI) programming. | ||
Intermediate/ Advanced 3D Modeling | MM/AN 21B | DAID 126 | Advancing from the 3D Modeling course, Advanced 3D Modeling elevates skills for creating models based on pictorial/photographic reference with precise topology. Students proficiently apply textures, lighting, and shading effects using industry-standard software, while the course integrates career readiness through a professional production pipeline structure, teamwork, and adherence to production schedules. | ||||
Rigging | MM/AN 23 | DAID 140 | The Rigging course readies students for the technical intricacies of developing efficient animation controls for 3D models and characters. Utilizing industry-standard software, students learn to create a comprehensive skeleton and control rig, encompassing facial features, for a 3D model. Through techniques like set-driven keys, deformers, constraints, and kinematic controls, students master the export of rigged characters and objects to game/simulation platforms, including tasks like identifying locations, placing joints, and painting weights for realistic movement. | ||||
Virtual Production B | Media 44B | DAID 150 | Expanding on Virtual Production A, this advanced course explores intricate elements of 3D virtual TV, stagecraft, filmmaking, and specialized concepts for the Virtual Production field. Students acquire in-depth knowledge to execute complex virtual projects, delving into advanced techniques and applications within the dynamic landscape of Virtual Production. Prerequisite: Virtual Production A | ||||
Studio Practice (1 unit) or Internship (1-3 units) or Portfolio (1-4 units) | MM/AN 55A | Media 129 | DAID 160 | GD 60 | Students set and express personal goals, mastering industry software like video editing, web design, 3D modeling, and game design. They enhance conceptual skills through innovation, problem-solving, and research, translating ideas into visual communication with a user-centric focus. Professional behavior and work ethics are consistently exhibited. |
Courses | BCC | DVC | Laney | Mission | Ohlone | SRJC | Course Description |
---|---|---|---|---|---|---|---|
Scripting for Games / Intro to Blueprinting etc. | MM/AN 41A | DAID 142 | CS 42 | Scripting for Games builds the understanding and application of systems-level thinking, game development methods, and best practices to the design and development of graphical computer-based games. Students learn game creation skills that cover game logic sequencing; artistic and technical coordination; technical requirements and limitations; and implementation of high quality and error-free versions of games. | |||
Video Editing | MM:VI 20a | FTVE 165 | Media 130, 135, 138 | GDS 074 | CS 74.22 | This course introduces techniques, concepts, and aesthetics of digital editing for film, television, and digital media using professional software. Emphasis is on organization, timelines, story development, and editing for visual and audio effects. | |
Intro to Studio Production | FTVE 120 | Media 108 | MEDIA 19 | In this course, students are introduced to the theory, terminology, and operation of a multi-camera television studio and control room. Topics cover studio signal flow, directing, theory, and operation of camera and audio equipment, switcher operation, fundamentals of lighting, graphics, video control, and real-time video production and recording. | |||
Intermediate Film | MM:VI 9C | FTVE 161 | Media 120 | MEDIA 21 | In this course, students produce intermediate-level single-camera short films with advanced lighting, synchronized sound, and polished editing. They learn essential skills for teamwork in the media industry, covering digital film production equipment, scriptwriting, directing, and logistics organization for shoots. Prerequisite: Intro to Film Production | ||
Python | COMSC 140 | CIS007 | CS-142 | CS 81.41A | The course introduces Python, covering topics such as primitive and collection data types, operators, statements, loops, branching, functions, variable scoping, modules, packages, object-oriented programming, file handling, exceptions, and an overview of Graphical User Interface (GUI) programming. | ||
Cinematography | MM:VI 9B | Media 139 | TD 172 | MEDIA 55 | This course teaches students visual storytelling from script to screen, emphasizing shot composition, lighting, and camera movement for effective narrative expression. They develop skills in operating cameras, selecting lenses, managing exposure, and applying color grading using industry-standard tools. Additionally, students learn to critically analyze cinematic works to understand their impact on storytelling and visual appeal. | ||
Motion Graphics | MMART 5A | ARTDM 140 | Media 140 | GDS 081 | DAID 112 | This course is an introduction to concepts, practices, and techniques in motion graphic design and visual effects software. Topics include digital compositing, animation, interaction design, and visual effects to produce captivating communication design for film, TV, web, and the entertainment industries. Student also learn to how to create complex multi-layered animations and export projects for use in UI/UX, animation, games, mobile devices and tablets | |
Virtual Production B | ARTDM 230 | Media 44B | DAID 150 | Expanding on Virtual Production A, this advanced course explores intricate elements of 3D virtual TV, stagecraft, filmmaking, and specialized concepts for the Virtual Production field. Students acquire in-depth knowledge to execute complex virtual projects, delving into advanced techniques and applications within the dynamic landscape of Virtual Production. | |||
Studio practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | MM/AN 55A | ARTDM 295 | Media 129 | DAID 160 | GD 60 | Students set and express personal goals, mastering industry software like video editing, web design, 3D modeling, and game design. They enhance conceptual skills through innovation, problem-solving, and research, translating ideas into visual communication with a user-centric focus. Professional behavior and work ethics are consistently exhibited. |
Course Name | Course # | Spring 24 | Modality | Days/Time |
---|---|---|---|---|
3D Animation | MM/AN 020A | Offering | Online | Thur 6.00PM-9.45PM |
Intro to Digital Imaging | MMART 003 | Offering | Campus | Mon 6.00PM-9.45PM |
Intro to Film Production | MM/VI 009A | Offering | Campus | Friday 9.30AM- 5.20PM |
Intro to Film Production | Offering | Campus | Thurs 9.30AM- 5.20PM | |
Intro to Game Design & Development | MM/AN 040A | Offering | Campus | Thurs 6.00PM-9:45PM |
Intro to Visual Effects (VFX) | MM/AN 022B | Offering | Online | Online Sync |
Intro to Virtual Production | ||||
Virtual Production B | ||||
Studio Practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | MM/AN 055A | Offering | Online | Wed 6:00PM-9:45PM |
Scripting for Games / Intro to Blueprinting etc. | MM/AN 041A | Offering | Online | Thur 6.00PM-9.45PM |
Python | ||||
Motion Graphics | MMART 005A | Offering | Online | Tues 6.00PM -9.45PM |
Video Editing | MM/VI 020A+ choose 1 lab | Offering | Online | Tues 6.00PM -9.45PM |
Animation 2D | MM/AN 003A | No Offering | ||
3D Modeling | MM/AN 021A | Offering | Online | Sat 9.30AM – 1.15PM |
Intermediate/Advanced 3D modeling | MM/AN 021B | Offering | Online | Sat 9.30AM – 1.15PM |
Rigging | MM/AN 023 | Offering | Online | Mon 1.20PM – 5.20PM |
Texturing | MM/AN 030 | No Offering | ||
Digital Sculpting | ||||
3D Character Animation | MM/AN 020B | Offering | Online | Fri 9.30AM-1.15PM |
Motion Capture / Performance Animation | MM/AN 024 | No Offering | ||
Layout and Lighting | MM/AN 022A | Offering | Online | Mon 6.00PM-9:45PM |
Intermediate Film Production | MM/VI 009C | No Offering | ||
Cinematography (Lighting) | MM/VI 009B | Offering | Campus | Mon 1.30PM-5.20PM |
Intro to Studio Production |
Course Name | Course # | Spring 24 | Modality | Days/Time |
---|---|---|---|---|
3D Animation | ARTDM 160 (3) | Offering | Online | Online Sync |
Intro to Digital Imaging | ARTDM 105 | Offering | Online | Online Sync |
Intro to Film Production | ARTDM 149 | Offering | Campus | Thur 6pm |
Intro to Film Production | FTVE 160 | Offering | Campus | |
Intro to Game Design & Development | ARTDM 180 | Offering | Online | Online Sync |
Intro to Visual Effects (VFX) | ARTDM 141 | No Offering | ||
Intro to Virtual Production | ARTDM 192 | Offering | Campus | Weds. 12:45-4:45pm |
Virtual Production B | ARTDM 230 | No Offering | ||
Studio Practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | ARTDM 295 or FTVE 295 | Offering | Online | Online Sync |
Scripting for Games / Intro to Blueprinting etc. | ARTDM 181 | Offering | Online | Online Sync |
Python | COMSC 140 | Offering | Online | Online Sync |
Motion Graphics | ARTDM 140 | Offering | Online | Online Sync |
Video Editing | FTVE 165 | Offering | Campus | |
Animation 2D | ARTDM 165 | No Offering | ||
3D Modeling | ARTDM-161 | Offering | Online | |
Intermediate/Advanced 3D modeling | No Offering | |||
Rigging | No Offering | Online Sync | ||
Texturing | No Offering | |||
Digital Sculpting | No Offering | |||
3D Character Animation | ARTDM 240 | No Offering | ||
Motion Capture / Performance Animation | ARTDM 241 | No Offering | ||
Layout and Lighting | No Offering | |||
Intermediate Film Production | FTVE 161 | Offering | Hybrid | |
Cinematography (Lighting) | No Offering | |||
Intro to Studio Production | FTVE 120 | Offering | Campus | Monday 12:30-3:30pm |
Course Name | Course # | Spring 24 | Modality | Days/Time |
---|---|---|---|---|
3D Animation | ||||
Intro to Digital Imaging | GRART 036 | Offering | Campus | Wed 4pm-7.45pm |
Intro to Film Production | Media 104 | Offering | Campus | Mon 12pm-4.50pm |
Intro to Film Production | ||||
Intro to Game Design & Development | ||||
Intro to Visual Effects (VFX) | ||||
Intro to Virtual Production | Media 044A | Offering | Online: Synchronous | Sa 8am-1.50pm |
Virtual Production B | Media 44B | No Offering | ||
Studio Practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | Media 129, Portfolio | Offering | Online: Synchronous | w 1.30pm-5.20pm |
Scripting for Games / Intro to Blueprinting etc. | ||||
Python | ||||
Motion Graphics | Media 140 | Offering | Campus | F 2pm-6.50pm |
Video Editing | Media 138 | Offering | Campus | W 5-9.50pm |
Animation 2D | GRART 150 | No Offering | ||
3D Modeling | ||||
Intermediate/Advanced 3D modeling | ||||
Rigging | ||||
Texturing | ||||
Digital Sculpting | ||||
3D Character Animation | ||||
Motion Capture / Performance Animation | Media 44D | |||
Layout and Lighting | Media 44C | Offering | Online: Synchronous | |
Intermediate Film Production | Media 120 | Offering | Online: Synchronous | |
Cinematography (Lighting) | Media 139 | Offering | Campus | Sat |
Intro to Studio Production | Media 108 |
Course Name | Course # | Spring 24 | Modality | Days/Time |
---|---|---|---|---|
3D Animation | GDS 039A | |||
Intro to Digital Imaging | GDS 064 | Offering | Both (Online + Campus) | 2 sections – Hybrid Mon 12:40pm and Asynch |
Intro to Film Production | GDS 074 | |||
Intro to Film Production | ||||
Intro to Game Design & Development | GDS 040 | |||
Intro to Visual Effects (VFX) | GDS 086 | |||
Intro to Virtual Production | GDS 087 | |||
Virtual Production B | ||||
Studio Practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | ||||
Scripting for Games / Intro to Blueprinting etc. | ||||
Python | CIS007 | Offering | Both (Online + Campus) | |
Motion Graphics | GDS 081 | Offering | Online | Online Sync |
Video Editing | GDS 074 | |||
Animation 2D | ||||
3D Modeling | GDS 039A | |||
Intermediate/Advanced 3D modeling | ||||
Rigging | ||||
Texturing | ||||
Digital Sculpting | ||||
3D Character Animation | GDS 043A | |||
Motion Capture / Performance Animation | ||||
Layout and Lighting | ||||
Intermediate Film Production | ||||
Cinematography (Lighting) | ||||
Intro to Studio Production |
Course Name | Course # | Spring 24 | Modality | Days/Time |
---|---|---|---|---|
3D Animation | DAID 125 | Offering | Hybrid | |
Intro to Digital Imaging | DAID 103 | Offering | Hybrid | |
Intro to Film Production | DAID 111 | Offering | Campus | |
Intro to Film Production | ||||
Intro to Game Design & Development | DAID 118 | Offering | Campus | |
Intro to Visual Effects (VFX) | DAID 128 | No Offering | ||
Intro to Virtual Production | DAID 129 | Offering | Online | |
Virtual Production B | DAID 150 | |||
Studio Practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | DAID – 160 | Offering | Online | |
Scripting for Games / Intro to Blueprinting etc. | DAID 142 | |||
Python | CNET-142 | Offering | Online | |
Motion Graphics | DAID 112 | |||
Video Editing | ||||
Animation 2D | DAID-115 | Offering | Campus | |
3D Modeling | DAID 122 | Offering | Online | |
Intermediate/Advanced 3D modeling | DAID 126 | Offering | Hybrid | |
Rigging | DAID 140 | |||
Texturing | DAID 123 | |||
Digital Sculpting | DAID 124 | Offering | Campus | |
3D Character Animation | ||||
Motion Capture / Performance Animation | DAID 143 | |||
Layout and Lighting | DAID 141 | |||
Intermediate Film Production | ||||
Cinematography (Lighting) | TD 172 | Offering | Campus | |
Intro to Studio Production |
Course Name | Course # | Spring 24 | Modality | Days/Time |
---|---|---|---|---|
3D Animation | APTECH 43 | Offering | Online: Asynchronous | Tues + Thurs 7:30-10pm |
Intro to Digital Imaging | CS 70.11A | Offering | Both (Online + Campus) | Wed 6-9pm (or) Thurs 12-3pm |
Intro to Film Production | MEDIA 20 | Offering | Campus | Tues + Thurs 2-5pm |
Intro to Film Production | JOUR 5 | No Offering | ||
Intro to Game Design & Development | CS 42 | Offering | Online: Asynchronous | Wed 1-3pm (optional) |
Intro to Visual Effects (VFX) | APTECH 162 | Offering | Campus | Mon 1-3:30pm |
Intro to Virtual Production | CS 77.11 | Offering | Campus | Wed 9am-12pm |
Virtual Production B | No Offering | |||
Studio Practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | GD 60 | Offering | Online: Asynchronous | |
Scripting for Games / Intro to Blueprinting etc. | CS 42 | Offering | Online: Asynchronous | |
Python | CS 81.41A | Offering | Online: Asynchronous | |
Motion Graphics | No Offering | |||
Video Editing | CS 74.22 | Offering | Online: Asynchronous | |
Animation 2D | No Offering | |||
3D Modeling | APTECH 63 | Offering | Online: Asynchronous | |
Intermediate/Advanced 3D modeling | No Offering | |||
Rigging | No Offering | |||
Texturing | No Offering | |||
Digital Sculpting | No Offering | |||
3D Character Animation | APTECH 64 | No Offering | ||
Motion Capture / Performance Animation | No Offering | |||
Layout and Lighting | No Offering | |||
Intermediate Film Production | MEDIA 21 | No Offering | ||
Cinematography (Lighting) | No Offering | |||
Intro to Studio Production | MEDIA 19 | Offering | Campus | Wed + Fri 9am-12pm |
Course Name | Course # | Modality | Days/Time | Fall 25 |
---|---|---|---|---|
3D Animation | MM/AN 20A | Online: Synchronous | Offering | |
Intro to Digital Imaging | MMART 003 | Online: Synchronous | Offering | |
Intro to Film Production | MM/VI 009A | Campus | Offering | |
Intro to Film Production | MM/VI 009A | |||
Intro to Game Design & Development | MM/AN 040A | Online: Synchronous | Offering | |
Intro to Visual Effects (VFX) | MM/AN 022B | Online: Synchronous | Offering | |
Intro to Virtual Production | ||||
Virtual Production B | ||||
Studio Practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | MM/AN 055A | Online: Synchronous | Offering | |
Scripting for Games / Intro to Blueprinting etc. | MM/AN 041A | Online: Synchronous | Offering | |
Python | ||||
Motion Graphics | MMART 005A | Online: Synchronous | Offering | |
Video Editing | MM/VI 20A+20LA | Campus | Offering | |
Animation 2D | MM/AN 003A | Online: Synchronous | Offering | |
3D Modeling | MM/AN 021A | Online: Synchronous | Offering | |
Intermediate/Advanced 3D modeling | MM/AN 021B | Online: Synchronous | Offering | |
Rigging | MM/AN 023 | No Offering | ||
Texturing | MM/AN 030 | No Offering | ||
Digital Sculpting | ||||
3D Character Animation | MM/AN 020B | Online: Synchronous | Offering | |
Motion Capture / Performance Animation | MM/AN 024 | Online: Synchronous | Offering | |
Layout and Lighting | MM/AN 022A | |||
Intermediate Film Production | MM/VI 009C | Campus | Offering | |
Cinematography (Lighting) | MM/VI 009B | |||
Intro to Studio Production |
Course Name | Course # | Fall 25 | Modality | Days/Time |
---|---|---|---|---|
3D Animation | ARTDM 160 (3) | Offering | ||
Intro to Digital Imaging | ARTDM 105 | Offering | ||
Intro to Film Production | FTVE 160 or ARTDM 149 | Offering | ||
Intro to Film Production | FTVE 160 or ARTDM 149 | Offering | ||
Intro to Game Design & Development | ARTDM 180 | Offering | ||
Intro to Visual Effects (VFX) | ARTDM 141 | Offering | ||
Intro to Virtual Production | ARTDM 192 | Offering | ||
Virtual Production B | ARTDM 230 | Offering | ||
Studio Practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | ARTDM 295 or FTVE 295 | Offering | ||
Scripting for Games / Intro to Blueprinting etc. | ARTDM 181 | Offering | ||
Python | COMSC 140 | Offering | ||
Motion Graphics | ARTDM 140 | Offering | ||
Video Editing | FTVE 165 | Offering | ||
Animation 2D | ARTDM 165 | Offering | ||
3D Modeling | ARTDM-161 | Offering | ||
Intermediate/Advanced 3D modeling | ||||
Rigging | ||||
Texturing | ||||
Digital Sculpting | ||||
3D Character Animation | ARTDM 240 | No Offering | ||
Motion Capture / Performance Animation | ARTDM 241 | No Offering | ||
Layout and Lighting | ||||
Intermediate Film Production | FTVE 161 | Offering | ||
Cinematography (Lighting) | ||||
Intro to Studio Production | FTVE 120 | Offering |
Course Name | Course # | Fall 25 | Modality | Days/Time |
---|---|---|---|---|
3D Animation | ||||
Intro to Digital Imaging | GRART 036 | |||
Intro to Film Production | Media 104 | |||
Intro to Film Production | Media 104 | |||
Intro to Game Design & Development | ||||
Intro to Visual Effects (VFX) | Media 139 | |||
Intro to Virtual Production | Media 044A | |||
Virtual Production B | Media 44B | |||
Studio Practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | Media 129, Portfolio | |||
Scripting for Games / Intro to Blueprinting etc. | ||||
Python | ||||
Motion Graphics | Media 140 | |||
Video Editing | Media 138 | |||
Animation 2D | GRART 150 | |||
3D Modeling | ||||
Intermediate/Advanced 3D modeling | ||||
Rigging | ||||
Texturing | ||||
Digital Sculpting | ||||
3D Character Animation | ||||
Motion Capture / Performance Animation | Media 44D | |||
Layout and Lighting | Media 44C | |||
Intermediate Film Production | Media 120 | |||
Cinematography (Lighting) | Media 139 | |||
Intro to Studio Production | Media 108 |
Course Name | Course # | Fall 25 | Modality | Days/Time |
---|---|---|---|---|
3D Animation | GDS 039A | Offering | Online: Asynchronous | Online: Asynchronous |
Intro to Digital Imaging | GDS 064 | Offering | Both (Online + Campus) | Both (Online + Campus) |
Intro to Film Production | GDS 074 | Offering | Hybrid | Campus |
Intro to Film Production | GDS 074 | |||
Intro to Game Design & Development | GDS 040 | Online: Asynchronous | ||
Intro to Visual Effects (VFX) | GDS 086 | |||
Intro to Virtual Production | GDS 087 | |||
Virtual Production B | ||||
Studio Practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | ||||
Scripting for Games / Intro to Blueprinting etc. | ||||
Python | CIS007 | Both (Online + Campus) | Both (Online + Campus) | |
Motion Graphics | GDS 081 | |||
Video Editing | GDS 074 | Offering | Hybrid | Campus |
Animation 2D | ||||
3D Modeling | GDS 039A | Offering | Online: Asynchronous | No offering |
Intermediate/Advanced 3D modeling | ||||
Rigging | ||||
Texturing | ||||
Digital Sculpting | ||||
3D Character Animation | GDS 043A | |||
Motion Capture / Performance Animation | ||||
Layout and Lighting | ||||
Intermediate Film Production | ||||
Cinematography (Lighting) | ||||
Intro to Studio Production |
Course Name | Course # | Fall 25 | Modality | Days/Time |
---|---|---|---|---|
3D Animation | DAID 125 | Fall 2024 | Hybrid | Fri 9:20am-12:40pm |
Intro to Digital Imaging | DAID 103 | Fall 2024 | Online: Asynchronous | 2 of them: both online |
Intro to Film Production | DAID 111 | No offering | ||
Intro to Film Production | DAID 111 | No offering | ||
Intro to Game Design & Development | DAID 118 | Fall 2024 | Campus | Mon/Wed 4:40-7:15pm |
Intro to Visual Effects (VFX) | DAID 128 | Fall 2024 | Hybrid | Mon 9:20am-12:30pm |
Intro to Virtual Production | DAID 129 | Fall 2024 | Hybrid | Mon 9:20am-12:30pm |
Virtual Production B | DAID 150 | No offering | ||
Studio Practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | DAID – 160 | No offering | ||
Scripting for Games / Intro to Blueprinting etc. | DAID 142 | No offering | ||
Python | CNET-142 | |||
Motion Graphics | DAID 112 | Fall 2024 | Campus | Wed 9:20am-12:30pm |
Video Editing | ||||
Animation 2D | DAID-115 | Fall 2024 | Campus | tbd |
3D Modeling | DAID 122 | Fall 2024 | Online: Asynchronous | web |
Intermediate/Advanced 3D modeling | DAID 126 | No offering | ||
Rigging | DAID 140 | Fall 2024 | Online: Asynchronous | web |
Texturing | DAID 123 | Fall 2024 | Hybrid | Wed 1-4:10PM |
Digital Sculpting | DAID 124 | No offering | ||
3D Character Animation | No offering | |||
Motion Capture / Performance Animation | DAID 143 | No offering | ||
Layout and Lighting | DAID 141 | No offering | ||
Intermediate Film Production | ||||
Cinematography (Lighting) | TD 172 | |||
Intro to Studio Production |
Course Name | Course # | Fall 25 | Modality | Days/Time |
---|---|---|---|---|
3D Animation | APTECH 43 | Offering | Online: Synchronous | Tues + Thurs 7:30-10pm |
Intro to Digital Imaging | CS 70.11A | Offering | Both (Online + Campus) | Tues + Thurs 12-3pm |
Intro to Film Production | MEDIA 20 | Offering | Campus | Tues + Thurs 9-11:30am |
Intro to Film Production | JOUR 5 | Offering | Campus | Mon 6-9pm |
Intro to Game Design & Development | CS 42 | Offering | Online: Asynchronous | |
Intro to Visual Effects (VFX) | APTECH 162 | No Offering | ||
Intro to Virtual Production | CS 77.11 | Offering | Campus | Wed 9am-12pm |
Virtual Production B | ||||
Studio Practice (1 unit) or internship (1-3 units) or portfolio (1-4 units) | GD 60 | No Offering | ||
Scripting for Games / Intro to Blueprinting etc. | CS 42 | Offering | Online: Asynchronous | |
Python | CS 81.41A | Offering | Both (Online + Campus) | Tues 9am-12pm |
Motion Graphics | ||||
Video Editing | CS 74.22 | Offering | Both (Online + Campus) | Thurs 6-9pm |
Animation 2D | ||||
3D Modeling | APTECH 63 | No Offering | ||
Intermediate/Advanced 3D modeling | ||||
Rigging | ||||
Texturing | ||||
Digital Sculpting | ||||
3D Character Animation | APTECH 64 | Offering | Online: Synchronous | Mon + Wed 7:30-10pm |
Motion Capture / Performance Animation | ||||
Layout and Lighting | ||||
Intermediate Film Production | MEDIA 21 | No Offering | ||
Cinematography (Lighting) | ||||
Intro to Studio Production | MEDIA 19 | No Offering |
responsible for organizing and scheduling virtual production activities, including communicating with team members, arranging meetings, and ensuring that project deadlines are met.
Salary estimate
responsible for creating the virtual assets, including 3D models, textures, and animations, that are used in virtual production.
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responsible for operating and maintaining the virtual production equipment, including cameras, motion capture systems, and real-time rendering software.
Salary estimate:
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responsible for animating characters and objects in the virtual environment, using motion capture data and keyframe animation techniques.
Salary estimate: